Cloud Strife
Level I
1: Braver - Cloud dashes forward and performs a diving slash against one opponent.
2: Cross Slash - Cloud's three slashes create a symbol over his enemy. When it
fadesaway, that enemy is hit once. It also has a chance of paralyzing the hit foe.
Level II
1: Blade Beam - Cloud sends a wave of green energy at the targeted foe. When it
hits, smaller waves shoot outward to hit each remaining foe, although the damage
is less than the first, big wave.
2: Climhazzard - Cloud sticks his sword into an enemy and then yanks it upwards
while jumping for heavy damage.
Level III
1: Meteorain - Cloud twirls his sword and leaps into the air. With one swing, he
sends a shower of meteors down upon his foes, hitting 4 times.
2: Finishing Touch - Creating a light at the tip of his sword, Cloud throws a
funnel of risingair that sucks in all opponents for an instant kill attack. Those
that survive are dropped to the ground for further physical damage.
Level IV
Omnislash - A column of wind surrounds Cloud and his sword lights up. He then
attacks all enemies for a total of 15 hits, finishing with a diving sword slash.
The sword strikes cause physical damage, while the last strike hits all foes.
Aeris Gainsborough
Level I
1: Healing Wind - Aeris creates an encircling wind that restores a large amount
of lost HP to herself and her friends.
2: Seal Evil - Purple lights fly into all of Aeris's opponents. This attack causes
no damage but has the same effect as "Stop" and "Silence" on all of them.
Level II
1: Breath of Earth - Streams of blue light wrap around the allies, curing status
ailments.
2: Fury Brand - Aeris waves her staff, causing blue lightning to hit herself and
her allies, followed by yellow, circular lights. This will instantly max out the
other characters' Limit gauges.
Level III
1: Planet Protector - Stars rotate around Aeris and her friends as the screen
turns yellow, making them invincible for a short while.
2: Pulse of Life - Aeris kneels and prays; every ally's status ailments are
cured and they gain back all lost HP and MP.
Level IV
Great Gospel - Rain falls upon Aeris and her companions. It is replaced by a
bright sky where three angels can be seen floating around. All allies have their
HP and MP restored, and are made invincible for a short time.
Tifa Lockhart
Level I
1: Beat Rush - A quick combination of punches.
2: Somersault - A somersault kick.
Level II
1: Waterkick - A sweep kick that hits for water damage.
2: Meteodrive - A back-slam.
Level III
1: Dolphin Blow - A rising uppercut accompanied by a geyser of water with a
dolphin riding on top of it.
2: Meteor Strike - Tifa grabs her opponent, jumps in the air, and body-slams
them as a huge explosion appears.
Level IV
Final Heaven - Tifa strikes her enemy with a huge, exploding attack.
Barret Wallace
Level I
1: Big Shot - Collecting energy, Barret fires a huge fireball at one opponent.
2: Mind Blow - Similar in appearance to the Heavy Shot, Barret launches a ball
of azure energy at one opponent. While it inflicts no damage, it completely
drains that enemy of MP.
Level II
1: Grenade - Barret fires an invisible shot that explodes into a huge hemisphere
of fire that damages all opponents.
2: Hammer Blow - Barret dashes forward and punches one enemy as purple waves
emanate from his arm. If it misses, this attack causes no damage, but if it hits,
the enemy is instantly killed.
Level III
1: Satellite Beam - Barret locks on to his enemies and calls down beams of blue
light to fry the opposition. This attack hits for special damage.
2: Ungermax - Using his weapon like a machine gun, Barret fires repeated rounds
of ammunition at all opponents.
Level IV
Catastrophe - Steam erupts from Barret's weapon as he leaps into the air and
fires an earth-scorching beam of yellow light at all his enemies. This attack
hits ten times in all for special damage.
Red XIII
Level I
1: Sled Fang - Swirls of blue energy surround Red XIII, who tackles his opponent
for physical damage.
2: Lunatic High - Sheets of yellow vapor shoot up from around Red XIII and his
companions. It has the same affect as "Haste". Each ally's evade is also up by
50% temporarily.
Level II
1: Blood Fang - Swirls of energy surround Red XIII, who tackles his opponent. In
addition to striking for physical damage, Red XIII is healed for a small amount
of HP and also gains back some MP as well.
2: Stardust Rain - A field of stars replaces the background. Red XIII howls and
a shower of blue lights rain down on all opponents striking twelve times.
Level III
1: Howling Moon - A full moon appears, making Red XIII leap up and howl at it.
He is affected by Berserk and Haste at the same time.
2: Earth Rave - Red XIII attacks the enemy with jumping bites and claw scratches.
Each time he attacks, balls of fire burst forth and shower over the enemy. This
attack hits five times for physical and fire damage.
Level IV
Cosmo Memory - Red XIII summons a flare into which a field of stars and balls of
fire are absorbed. The flare then explodes in a ray of Fire followed by an
explosion that hits all foes for fire damage.
Cid Highwind
Leve I
1: Boost Jump - Cid performs a diving slash to one enemy.
2: Dynamite - Using his cigarette, Cid lights a stick of dynamite and tosses it
at his enemies, causing a damaging explosion.
Level II
1: Hyper Jump - Cid spins into the sky and drives his weapon into the ground,
which is covered in a blue light. Upon pulling it out, all enemies are damaged.
2: Dragon - A serpent-like dragon flies from behind Cid and encircles one enemy
before flying away. HP and MP stolen from the target are given to Cid.
Level III
1: Dragon Dive - Cid leaps in the air and comes down with his weapon 6 times,
creating a column of multi-colored energy each time he lands that causes damage.
2: Big Brawl - Cid pokes and impales opponents with his weapon 8 times while
dust rises around him.
Level IV:
Highwind - Cid calls down a barrage of missiles from the Highwind to strike all
enemies repeatedly.
Cait Sith
Level I
1: Dice - Cait's stuffed moogle throws several dice to the ground. The score
that is rolled determines how much damage the targeted enemy will receive.
Level II
1: Slot - A slot machine appears. Depending on what you pick, a different result
will occur.
Yuffie Kisaragi
Level I
1: Greased Lightning - Yuffie slashes once with her weapon, causing no damage.
A second slash mark then appears and her opponent is hit for physical damage.
2: Clear Tranquil - Globes of water surround Yuffie and her companions. When
they pop open, each character regains some HP.
Level II
1: Landscaper - Yuffie hits the ground and a line of blast waves heads towards
her enemy. The ground buckles, then explodes, inflicting earth damage.
2: Bloodfest - The screen turns red and Yuffie hits all enemies with her weapon
10 times for physical damage.
Level III
1: Gauntlet - Yuffie creates a blue light beneath all her opponents. A column of
blue light bursts upward, hitting every one for special damage.
2: Doom of the Living - The screen turns blue as Yuffie leaps from enemy to
enemy, striking for a total of 15 hits. With each hit, purple light flashes from
her weapon.
Level IV
All Creation - Yuffie creates a swirling circular mass of red, purple, and white
light.Out of it fires a large beam of white light that damages all enemies for
special damage.
Vincent Valentine
Level I
Galiant Beast - Vincent alters his form and becomes a horned, purple monster.
Vincent claws and bites one opponent. Vincent throws golden orbs at all foes that
hit for ice/lightning damage.
Level II
Death Gigas - This Morph changes Vincent into a Frankenstein's Monster. Vincent
jumps and punches one enemy. Vincent pounds his chest and fires electricity at
all enemies, which strikes for lightning damage.
Level III
Hell Mask - Vincent transforms into a Jason look-alike, complete with chainsaw
and hockey mask. Vincent attacks 5 times with his saw. A poison gas with skulls
flying out of it appears and afflicts an enemy with Silence, Sleepel, and Toad
ailments in addition to causing poison damage.
Level IV
Chaos - Vincent turns into a skull-faced demon with bat wings.